I mentioned it before: I don’t consider Willow my main character. I chose to writer under her name because it is just more interesting to write about wormhole shenanigans. My main is an explorer, part of Signal Cartel. In fact I think he is one of the oldest members still with them, a fact which makes me very proud.

Whenever a new player asks for good income sources, inevitably exploration is one of the suggestions. For good reason: While it might not be a consistent income it is very profitable with a very low entrance barrier. All you have to do is learn basic scanning and the hacking game, then you are good to go. But these are just the skills. An explorer also has be willing to leave High-Sec as soon as possible since the valuable loot is where there is no law.

However, I feel that CCP is neglecting the other facets of exploration, namely the sites New Eden has to offer. Pretty graphics are nothing without context and for a while now not much context has been added. I am in no way a role player and only familiar with the very basics of the Eve Lore. But even I noticed that CCP rarely followed through with the lore elements it introduced at one point.

We haven’t really learned anything new about the Jove or the Drifters. There are sites all over the place but they don’t really DO anything. They are just decorative items and as such are easily being ignored. Same with all the beacons we see over the place. What is the incentive to see them? They don’t contribute to the gameplay and as a result nobody cares about them.

Should it matter? Maybe not. Nobody is forcing us to visit a museum yet people go there. But if CCP is coming up with all those story elements it would be nice if they could at least follow through. Exploration should be not only about hacking can, it should also be about discovering new sites and bringing back valuable information; something which would encourage people to dig deeper and get familiar with the topic. CCP Fozzie mentioned that there are still things which haven’t been discovered by Eve players but why should we care if we don’t know how it fits into a story?

I know that the majority of the players won’t really care about this part of Eve. Right now there are more important game elements which need attention: FW mechanisms, Citadels (and the ridiculous level of security they provide), skill injector farming, decreasing Isk sinks…the list goes on. Yet I feel that story elements are things which add substance to Eve and it would be sad if CCP decides to neglect this facet for good.

Low Poly Style

Makoto Priano is one of New Eden’s experts in Eve lore. And after CCP started their Kyonoke story line he and his friends decided that this would be the perfect setting for some Eve roleplay. Capusleers were asked to produce Kyonoke propaganda material surrounding those events. To make this more attractive Makoto and his friends had collected a nice pool of Isk to distribute among the top entries.


My submission was not a very serious one, but then again I am not a very serious role player. I love the low poly effect but don’t work with it very often. It involves a lot of clicking and unless

you enjoy setting up PI (if you do you are a very sick person) it is a rather tiresome process. I have started a few low poly projects with ships I like but can’t find the energy yet to continue. I could save some time by going for less detail but I feel that the final product would look…lazy?